[Solved]Sword Art Online: Hollow Realization Deluxe Edition

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kuruna
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Re: Sword Art Online: Hollow Realization Deluxe Edition

ReeevY wrote: ↑

Sun Oct 29, 2017 i:xvi pm

kuruna wrote: ↑

Sun Oct 29, 2017 12:31 pm

ReeevY wrote: ↑

Sun Oct 29, 2017 9:55 am

Yup, unfortunately the game will flag you with red name.

Hullo, Practise you have a list of Particular IDs? I dont want to mod them i just wnat the best items in game haha. Tx :)
I am using fearlessrevolution trainer for this and then..does the ID differ from cheatengine id? sorry new to this whole thing :)

Well, I am pretty new to this but I recall that the id that I gave is HEXADECIMAL for the retention, i dont know the real id.
1 thing that I discovered is that if you lot dont want to mod the stats of the weapon, you just need to mod the first two pairs of numbers 32 00 to 48 07 and subsequently that yous should get a tier three weapon, go to the blacksmith and transform it volition go straight up to rarity v weapon with legit max stats.

How do i Observe the ID, Im in memroy viewer.


kuruna
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Post past kuruna »

qweasdzxc17 wrote: ↑

Sun Oct 29, 2017 8:18 am

ReeevY wrote: ↑

Lord's day Oct 29, 2017 7:12 am

qweasdzxc17 wrote: ↑

Sabbatum Oct 28, 2017 6:17 pm

Find Any quantity in your inventory past scanning for it eg. (140B65D84 four bytes 9999) -> Add accost to cheat table -> right click -> Browse this retentivity reigon.

In the 2nd half of that window you lot should run across a pattern like 54 01 67 00 0F 27 followed by 18 x 00 and so another of the first blazon
Case:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27]

Goto the end + 18 x 00 and and then add this [54 01 67 00 0F 27]
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [54 01 67 00 0F 27]

Code: Select all

                              Item Id        Space      Quantity (Lilliputian Endian)     |             |                        | 54 01 67         00                     0F 27                                                          

Well I am fairly new to this, but following qweasdzxc17 I was able to alter values for equipment, so hither it is:
one Buy a short sword put in the werehouse, you dont demand to exercise this stride (but it is easyer to notice where start the item id and where it ends)
ii If you bought the sword look for the id:
32 00 01
should be something like this:
32 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (21 pair of 00 after 01)
[00 00] represents the weapon id (get-go two pair, in this example the short sword 32 00)
[00] represents the weapon type (01 one-handed sword)
[00] is the stage of the enhacement of the weapon(short sword+1,+2...etc)
[00 00 00 00 00 00] (here information technology is the weapons buff, example vit+ sp+ hp+, all of its vitrify are listed here)
[00 00 00 00] (it is the sacrament/crystal slot of the weapon, farther buffs the weapon)
[00 00]Rarity of the weapon (number of stars)
[00 00] Oracle( HUGE Buff TO ATK STATS ON WEAPONS)
[00 00 00 00 00 00] Aparently does nothing.

Sooooo if y'all want a Paragon Katana Ame no murakumo +ix 4stars with two diamond sacrament +8% with huge boost in vit,agi and sp should be something similar this

D0 07 08 89 E7 7F E9 7F E2 7F 92 B6 92 B6 3B 62 7F 7F 00 00 00 00 00 00

D0 07-Particular ID/ 08 - Weapon Type/ 89 - Weapon Enhacement/ E7 7F E9 7F E2 7F - Weapon Buffs/ 92 B6 92 B6 - Sacrament/Crystals/ 3B 62 - Rarity/ 7F 7F - Oracle/ 00 00 00 00 00 00- DONT KNOW/

At present THE ID´s
D0 07 ------> This are the id for the PARAGON WEAPONS
46 07 -------> Tier One Legendary weapon (example:ASMODEUS)
47 07---------> Tier Two Legendary weapon(example:FINAL Barrage)
48 07 ----------->Tier Three Legendary weapon(example:TYRFING)
Weapon types
01 - ONE HANDED SWORD, 02 - RAPIER, 03 - SCIMITAR, 04 - DAGGER, 06 - CLUB, 08 - KATANA, 14 - Nifty SWORD, xv - AXE, 16 - SPEAR

Weapon Enhacement
89 = +9

Weapon Buff (7F is the magnitude of the vitrify)
E1 7F HP +102300
E2 7F SP +1023
E3 7F attack +1023
E4 7F defense +1023
E5 7F (NO EFFECT)
E6 7F STR +1023
E7 7F VIT +1023
E8 7F DEX +1023
E9 7F AGI +1023
EA 7F Luck +1023
EB 7F Slashing Resistance +1023
EC 7F Thrusting Resistance +1023
ED 7F Blunt Resistance +1023
EE 7F SP BASED ATK UP xv%
EF 7F stun resistance +1023
F0 7F Knock Downwardly Resistance +1023
F1 7F Critical Resistance +1023
F2 7F Poison Resistance +1023
F3 7F Numb Resistance +1023
F4 7F Drain REsistance +1023
F5 7F Physical Resistance +1023
F6 7F Soul Resistance +1023
F7 7F Parameter Debuff Resistance +1023

SACRAMENT CRYSTALS:(Kickoff two numbers type of the crystal, the other two its effect, example 9E Crit A9 ATk +5%...)
51 9E Critical CRYSTAL
92 B6 ATK SPEED CRYSTAL

Rarity(demand a effect vitrify to have effect)
3B 62 - 4STARS

That is all some id i got from a youtuber that uses sorcerer to edit the ps4 relieve data of hollow realization
Credits to him: AHK Al-Kaabi
and to qweasdzxc17 for finding the werehouse adress.

Does the game flag yous with a scarlet name if you use this? The PS4 version seems to notice these types of impossible* weapons and flag you in multiplayer, i'one thousand wondering if its the same in the PC version

* Not generated by the game, has stats that are impossible naturally.

I merely coudent detect the shrot sword ID haha. I reied using any ID and fining it ingame. And then going to retentiveness view to fidn that sword ID only coudent. So gave up. haha I guess i volition w8 till a tabular array is made :(

Tx for the info anyways man :)


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ReeevY
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Re: Sword Art Online: Hollow Realization Deluxe Edition

Mail by ReeevY »

kuruna wrote: ↑

Sun Oct 29, 2017 two:27 pm

qweasdzxc17 wrote: ↑

Sun Oct 29, 2017 viii:18 am

ReeevY wrote: ↑

Sun Oct 29, 2017 7:12 am

Well I am fairly new to this, but post-obit qweasdzxc17 I was able to modify values for equipment, and so here information technology is:
1 Buy a short sword put in the werehouse, you dont need to do this step (but it is easyer to find where showtime the item id and where it ends)
2 If you bought the sword look for the id:
32 00 01
should be something like this:
32 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (21 pair of 00 after 01)
[00 00] represents the weapon id (first 2 pair, in this case the curt sword 32 00)
[00] represents the weapon blazon (01 one-handed sword)
[00] is the stage of the enhacement of the weapon(short sword+1,+2...etc)
[00 00 00 00 00 00] (hither it is the weapons buff, example vit+ sp+ hp+, all of its buff are listed here)
[00 00 00 00] (it is the sacrament/crystal slot of the weapon, farther buffs the weapon)
[00 00]Rarity of the weapon (number of stars)
[00 00] Oracle( HUGE BUFF TO ATK STATS ON WEAPONS)
[00 00 00 00 00 00] Aparently does nothing.

Sooooo if y'all want a Paragon Katana Ame no murakumo +9 4stars with 2 diamond sacrament +8% with huge boost in vit,agi and sp should be something like this

D0 07 08 89 E7 7F E9 7F E2 7F 92 B6 92 B6 3B 62 7F 7F 00 00 00 00 00 00

D0 07-Item ID/ 08 - Weapon Type/ 89 - Weapon Enhacement/ E7 7F E9 7F E2 7F - Weapon Buffs/ 92 B6 92 B6 - Sacrament/Crystals/ 3B 62 - Rarity/ 7F 7F - Oracle/ 00 00 00 00 00 00- DONT KNOW/

Now THE ID´s
D0 07 ------> This are the id for the PARAGON WEAPONS
46 07 -------> Tier One Legendary weapon (example:ASMODEUS)
47 07---------> Tier 2 Legendary weapon(example:FINAL AVALANCHE)
48 07 ----------->Tier Iii Legendary weapon(instance:TYRFING)
Weapon types
01 - 1 HANDED SWORD, 02 - RAPIER, 03 - SCIMITAR, 04 - DAGGER, 06 - CLUB, 08 - KATANA, xiv - Cracking SWORD, 15 - AXE, 16 - SPEAR

Weapon Enhacement
89 = +9

Weapon Buff (7F is the magnitude of the buff)
E1 7F HP +102300
E2 7F SP +1023
E3 7F attack +1023
E4 7F defense +1023
E5 7F (NO Upshot)
E6 7F STR +1023
E7 7F VIT +1023
E8 7F DEX +1023
E9 7F AGI +1023
EA 7F Luck +1023
EB 7F Slashing Resistance +1023
EC 7F Thrusting Resistance +1023
ED 7F Edgeless Resistance +1023
EE 7F SP BASED ATK UP 15%
EF 7F stun resistance +1023
F0 7F Knock Downwards Resistance +1023
F1 7F Critical Resistance +1023
F2 7F Poisonous substance Resistance +1023
F3 7F Numb Resistance +1023
F4 7F Drain REsistance +1023
F5 7F Physical Resistance +1023
F6 7F Soul Resistance +1023
F7 7F Parameter Debuff Resistance +1023

SACRAMENT CRYSTALS:(First 2 numbers type of the crystal, the other two its event, instance 9E Crit A9 ATk +five%...)
51 9E Disquisitional CRYSTAL
92 B6 ATK SPEED CRYSTAL

Rarity(need a issue vitrify to take effect)
3B 62 - 4STARS

That is all some id i got from a youtuber that uses wizard to edit the ps4 save information of hollow realization
Credits to him: AHK Al-Kaabi
and to qweasdzxc17 for finding the werehouse adress.

Does the game flag you with a ruddy proper name if you use this? The PS4 version seems to find these types of impossible* weapons and flag yous in multiplayer, i'm wondering if its the aforementioned in the PC version

* Non generated past the game, has stats that are impossible naturally.

I just coudent find the shrot sword ID haha. I reied using any ID and fining information technology ingame. And so going to memory view to fidn that sword ID only coudent. So gave upward. haha I guess i will w8 till a table is made :(

Tx for the info anyways human being :)

1- download qweasdzxc17 table (adept tabular array with all you lot demand)
2- load table in cheat engine, search for "invetory start"
3- right click, scan this memory region
four- buy a brusk sword in weapon smith in game
five- put the sword in the werehouse
vi- alter back to the retentiveness overview in cheat engine, wait for 32 00 01
7- change 32 00 to 48 07 for tier 3 legendary. 01 yous modify if you lot desire to change the weapon type 01 - Ane HANDED SWORD, 02 - RAPIER, 03 - SCIMITAR, 04 - DAGGER, 06 - Lodge, 08 - KATANA, 14 - Slap-up SWORD, fifteen - AXE, xvi - SPEAR
eight- a tier 3 legendary one handed sword should be something like this -----> 48 07 01 and a bunch of 00 that you dont need to change
9- subsequently irresolute go dorsum in game and press up(in werehouse carte du jour) to update the item in the werehouse, you probably will have a tier iii legendary sword with no buff only the atk.
10- go to lisbeath blacksmith and transform it to maximize the stats of the weapon and rarity.
11- Savour the game


PB0V5III
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Re: Sword Art Online: Hollow Realization Palatial Edition

Post by PB0V5III »

Chronous wrote: ↑

Saturday Oct 28, 2017 9:02 pm

Anyone know how to edit either the amore multiplier or the affection level? Really don't desire to grind through all that again.

Code: Select all

                  { Game   : sao_hr.exe   Version:    Date   : 2017-x-29   Author :    This script does apathetic blah blah }  [ENABLE]   aobscanmodule(AffectionGain,sao_hr.exe,66 89 0E 45 84 FF) // should be unique alloc(AffectionMod,$thousand,"sao_hr.exe"+2A0089)  label(AffectionOri) label(AffectionRet)  AffectionMod:   inc cx   inc cx   inc cx   inc cx   inc cx   inc cx   inc cx   inc cx  AffectionOri:   mov [rsi],cx   test r15l,r15l   jmp AffectionRet  AffectionGain:   jmp AffectionMod   nop   nop AffectionRet: registersymbol(AffectionGain)  [DISABLE]  AffectionGain:   db 66 89 0E 45 84 FF  unregistersymbol(AffectionGain) dealloc(AffectionMod)  { // ORIGINAL CODE - INJECTION Indicate: "sao_hr.exe"+2A0089  "sao_hr.exe"+2A006E: 41 0F 4F C6              -  cmovg eax,r14d "sao_hr.exe"+2A0072: 3B C1                    -  cmp eax,ecx "sao_hr.exe"+2A0074: 0F 4C C8                 -  cmovl ecx,eax "sao_hr.exe"+2A0077: EB 10                    -  jmp sao_hr.exe+2A0089 "sao_hr.exe"+2A0079: 44 3B F1                 -  cmp r14d,ecx "sao_hr.exe"+2A007C: 41 0F 4F CE              -  cmovg ecx,r14d "sao_hr.exe"+2A0080: 8B C1                    -  mov eax,ecx "sao_hr.exe"+2A0082: 8B CB                    -  mov ecx,ebx "sao_hr.exe"+2A0084: 85 C0                    -  examination eax,eax "sao_hr.exe"+2A0086: 0F 48 C8                 -  cmovs ecx,eax // ---------- INJECTING HERE ---------- "sao_hr.exe"+2A0089: 66 89 0E                 -  mov [rsi],cx "sao_hr.exe"+2A008C: 45 84 FF                 -  test r15l,r15l // ---------- DONE INJECTING  ---------- "sao_hr.exe"+2A008F: 74 35                    -  je sao_hr.exe+2A00C6 "sao_hr.exe"+2A0091: 48 85 FF                 -  examination rdi,rdi "sao_hr.exe"+2A0094: 74 4A                    -  je sao_hr.exe+2A00E0 "sao_hr.exe"+2A0096: 48 8B CF                 -  mov rcx,rdi "sao_hr.exe"+2A0099: E8 92 42 00 00           -  phone call sao_hr.exe+2A4330 "sao_hr.exe"+2A009E: 84 C0                    -  test al,al "sao_hr.exe"+2A00A0: 75 3E                    -  jne sao_hr.exe+2A00E0 "sao_hr.exe"+2A00A2: B9 1A 00 00 00           -  mov ecx,0000001A "sao_hr.exe"+2A00A7: E8 14 2F F3 FF           -  call sao_hr.exe+1D2FC0 "sao_hr.exe"+2A00AC: 48 85 C0                 -  test rax,rax }                


qweasdzxc17
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Re: [SOLVED] Sword Art Online: Hollow Realization Deluxe Edition

Post by qweasdzxc17 »

Multiplies your new rank past 2.

EX:
Won a fight that increases rank from 450 to 460.
With script on, will increment rank to 460x2 = 920.

Lawmaking: Select all

                  { Game   : sao_hr.exe   Version:   Date   : 2017-10-30   Author : qweasdzxc17    This script does blah apathetic blah }  [ENABLE]  aobscanmodule(Rank,sao_hr.exe,66 89 48 0E E8 05 77 EB FF) // should exist unique alloc(RankMod,$yard,"sao_hr.exe"+4ACAE2)  label(RankOri) label(RankRet)  RankMod:   push dx   mov dx,(int)2   imul cx,dx   popular dx  RankOri:   mov [rax+0E],cx   call sao_hr.exe+3641F0   jmp RankRet  Rank:   jmp RankMod   nop   nop   nop   nop  RankRet: registersymbol(Rank)  [DISABLE]  Rank:   db 66 89 48 0E E8 05 77 EB FF  unregistersymbol(Rank) dealloc(RankMod)  { // ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+4ACAE2  "sao_hr.exe"+4ACABF: 48 89 74 24 38     -  mov [rsp+38],rsi "sao_hr.exe"+4ACAC4: Be F1 D8 FF FF     -  mov esi,FFFFD8F1 "sao_hr.exe"+4ACAC9: BB 0F 27 00 00     -  mov ebx,0000270F "sao_hr.exe"+4ACACE: 48 89 7C 24 40     -  mov [rsp+40],rdi "sao_hr.exe"+4ACAD3: 3B CE              -  cmp ecx,esi "sao_hr.exe"+4ACAD5: 8B D6              -  mov edx,esi "sao_hr.exe"+4ACAD7: 0F 4F D1           -  cmovg edx,ecx "sao_hr.exe"+4ACADA: 8B CB              -  mov ecx,ebx "sao_hr.exe"+4ACADC: 3B D3              -  cmp edx,ebx "sao_hr.exe"+4ACADE: 66 0F 4C CA        -  cmovl cx,dx // ---------- INJECTING Hither ---------- "sao_hr.exe"+4ACAE2: 66 89 48 0E        -  mov [rax+0E],cx "sao_hr.exe"+4ACAE6: E8 05 77 EB FF     -  telephone call sao_hr.exe+3641F0 // ---------- DONE INJECTING  ---------- "sao_hr.exe"+4ACAEB: 33 FF              -  xor edi,edi "sao_hr.exe"+4ACAED: 48 85 C0           -  test rax,rax "sao_hr.exe"+4ACAF0: 74 06              -  je sao_hr.exe+4ACAF8 "sao_hr.exe"+4ACAF2: 0F B7 xl 0E        -  movzx eax,word ptr [rax+0E] "sao_hr.exe"+4ACAF6: EB 02              -  jmp sao_hr.exe+4ACAFA "sao_hr.exe"+4ACAF8: 8B C7              -  mov eax,edi "sao_hr.exe"+4ACAFA: 0F BF E8           -  movsx ebp,ax "sao_hr.exe"+4ACAFD: E8 EE 76 EB FF     -  call sao_hr.exe+3641F0 "sao_hr.exe"+4ACB02: 48 85 C0           -  test rax,rax "sao_hr.exe"+4ACB05: 74 04              -  je sao_hr.exe+4ACB0B }                

nos4r2
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Re: [SOLVED] Sword Art Online: Hollow Realization Deluxe Edition

Post by nos4r2 »

qweasdzxc17 wrote: ↑

Sun Oct 29, 2017 half dozen:26 pm

Multiplies your new rank past 2.

EX:
Won a fight that increases rank from 450 to 460.
With script on, will increase rank to 460x2 = 920.

Code: Select all

                      { Game   : sao_hr.exe   Version:   Date   : 2017-10-30   Author : qweasdzxc17    This script does blah apathetic blah }  [ENABLE]  aobscanmodule(Rank,sao_hr.exe,66 89 48 0E E8 05 77 EB FF) // should exist unique alloc(RankMod,$chiliad,"sao_hr.exe"+4ACAE2)  label(RankOri) label(RankRet)  RankMod:   push button dx   mov dx,(int)2   imul cx,dx   pop dx  RankOri:   mov [rax+0E],cx   call sao_hr.exe+3641F0   jmp RankRet  Rank:   jmp RankMod   nop   nop   nop   nop  RankRet: registersymbol(Rank)  [DISABLE]  Rank:   db 66 89 48 0E E8 05 77 EB FF  unregistersymbol(Rank) dealloc(RankMod)  { // ORIGINAL Code - INJECTION POINT: "sao_hr.exe"+4ACAE2  "sao_hr.exe"+4ACABF: 48 89 74 24 38     -  mov [rsp+38],rsi "sao_hr.exe"+4ACAC4: BE F1 D8 FF FF     -  mov esi,FFFFD8F1 "sao_hr.exe"+4ACAC9: BB 0F 27 00 00     -  mov ebx,0000270F "sao_hr.exe"+4ACACE: 48 89 7C 24 40     -  mov [rsp+40],rdi "sao_hr.exe"+4ACAD3: 3B CE              -  cmp ecx,esi "sao_hr.exe"+4ACAD5: 8B D6              -  mov edx,esi "sao_hr.exe"+4ACAD7: 0F 4F D1           -  cmovg edx,ecx "sao_hr.exe"+4ACADA: 8B CB              -  mov ecx,ebx "sao_hr.exe"+4ACADC: 3B D3              -  cmp edx,ebx "sao_hr.exe"+4ACADE: 66 0F 4C CA        -  cmovl cx,dx // ---------- INJECTING Hither ---------- "sao_hr.exe"+4ACAE2: 66 89 48 0E        -  mov [rax+0E],cx "sao_hr.exe"+4ACAE6: E8 05 77 EB FF     -  call sao_hr.exe+3641F0 // ---------- DONE INJECTING  ---------- "sao_hr.exe"+4ACAEB: 33 FF              -  xor edi,edi "sao_hr.exe"+4ACAED: 48 85 C0           -  exam rax,rax "sao_hr.exe"+4ACAF0: 74 06              -  je sao_hr.exe+4ACAF8 "sao_hr.exe"+4ACAF2: 0F B7 40 0E        -  movzx eax,discussion ptr [rax+0E] "sao_hr.exe"+4ACAF6: EB 02              -  jmp sao_hr.exe+4ACAFA "sao_hr.exe"+4ACAF8: 8B C7              -  mov eax,edi "sao_hr.exe"+4ACAFA: 0F BF E8           -  movsx ebp,ax "sao_hr.exe"+4ACAFD: E8 EE 76 EB FF     -  phone call sao_hr.exe+3641F0 "sao_hr.exe"+4ACB02: 48 85 C0           -  exam rax,rax "sao_hr.exe"+4ACB05: 74 04              -  je sao_hr.exe+4ACB0B }                    

How to use your script that postal service in this topic? tin yous lump them all together for a table?


qweasdzxc17
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Re: [SOLVED] Sword Art Online: Hollow Realization Deluxe Edition

Post past qweasdzxc17 »

nos4r2 wrote: ↑

Sunday Oct 29, 2017 6:40 pm

qweasdzxc17 wrote: ↑

Dominicus Oct 29, 2017 six:26 pm

Multiplies your new rank by ii.

EX:
Won a fight that increases rank from 450 to 460.
With script on, will increase rank to 460x2 = 920.

Code: Select all

                          { Game   : sao_hr.exe   Version:   Date   : 2017-10-30   Writer : qweasdzxc17    This script does blah blah blah }  [ENABLE]  aobscanmodule(Rank,sao_hr.exe,66 89 48 0E E8 05 77 EB FF) // should be unique alloc(RankMod,$thousand,"sao_hr.exe"+4ACAE2)  label(RankOri) label(RankRet)  RankMod:   push dx   mov dx,(int)2   imul cx,dx   popular dx  RankOri:   mov [rax+0E],cx   call sao_hr.exe+3641F0   jmp RankRet  Rank:   jmp RankMod   nop   nop   nop   nop  RankRet: registersymbol(Rank)  [DISABLE]  Rank:   db 66 89 48 0E E8 05 77 EB FF  unregistersymbol(Rank) dealloc(RankMod)  { // ORIGINAL Lawmaking - INJECTION Bespeak: "sao_hr.exe"+4ACAE2  "sao_hr.exe"+4ACABF: 48 89 74 24 38     -  mov [rsp+38],rsi "sao_hr.exe"+4ACAC4: Be F1 D8 FF FF     -  mov esi,FFFFD8F1 "sao_hr.exe"+4ACAC9: BB 0F 27 00 00     -  mov ebx,0000270F "sao_hr.exe"+4ACACE: 48 89 7C 24 40     -  mov [rsp+40],rdi "sao_hr.exe"+4ACAD3: 3B CE              -  cmp ecx,esi "sao_hr.exe"+4ACAD5: 8B D6              -  mov edx,esi "sao_hr.exe"+4ACAD7: 0F 4F D1           -  cmovg edx,ecx "sao_hr.exe"+4ACADA: 8B CB              -  mov ecx,ebx "sao_hr.exe"+4ACADC: 3B D3              -  cmp edx,ebx "sao_hr.exe"+4ACADE: 66 0F 4C CA        -  cmovl cx,dx // ---------- INJECTING HERE ---------- "sao_hr.exe"+4ACAE2: 66 89 48 0E        -  mov [rax+0E],cx "sao_hr.exe"+4ACAE6: E8 05 77 EB FF     -  call sao_hr.exe+3641F0 // ---------- Done INJECTING  ---------- "sao_hr.exe"+4ACAEB: 33 FF              -  xor edi,edi "sao_hr.exe"+4ACAED: 48 85 C0           -  test rax,rax "sao_hr.exe"+4ACAF0: 74 06              -  je sao_hr.exe+4ACAF8 "sao_hr.exe"+4ACAF2: 0F B7 40 0E        -  movzx eax,discussion ptr [rax+0E] "sao_hr.exe"+4ACAF6: EB 02              -  jmp sao_hr.exe+4ACAFA "sao_hr.exe"+4ACAF8: 8B C7              -  mov eax,edi "sao_hr.exe"+4ACAFA: 0F BF E8           -  movsx ebp,ax "sao_hr.exe"+4ACAFD: E8 EE 76 EB FF     -  call sao_hr.exe+3641F0 "sao_hr.exe"+4ACB02: 48 85 C0           -  test rax,rax "sao_hr.exe"+4ACB05: 74 04              -  je sao_hr.exe+4ACB0B }                        

How to use your script that post in this topic? can you lump them all together for a table?

Memory View -> Tools -> Automobile-Assemble -> Copy & Paste -> File -> Assign to electric current cheat tabular array


qweasdzxc17
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Re: [SOLVED] Sword Art Online: Hollow Realization Deluxe Edition

Post by qweasdzxc17 »

Starting to endeavour "Enigma Orders" now, the structure is weird simply the pattern is simple.

Code: Select all

                  00 00 01 00 02 00 00 00 00 00 A9 A7 1E 00 F4 01 00 00 00 00 00 00 64 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 66 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 69 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 02 00 02 00 00 00 00 00 AA A7 1E 00 32 00 00 00 00 00 00 00 68 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 69 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 6A 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 03 00 02 00 00 00 00 00 AB A7 1E 00 64 00 00 00 00 00 00 00 6A 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 6B 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 04 00 02 00 00 00 00 00 AC A7 1E 00 14 00 00 00 00 00 00 00 64 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 66 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 69 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 6A 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 D0 07 00 00 36 5B 05 00 00 00 00 00 00 00 00 00 05 00 01 00 00 00 00 00 Advert A7 1E 00 00 00 00 00 00 00 00 00 65 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 66 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00 06 00 00 00 00 00 00 00 AE A7 1E 00 00 00 00 00 00 00 00 00 69 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 lxx 17 00 00 0F 00 00 00 00 00 00 00 00 00 00 00                

Social club for Tachyon Inversion Mystic Skill

Will mail more when i can sufficiently explain it

EDIT:
Enigma Orders are position based, the memory in the area changes co-ordinate to which orders you take taken.

If you lot can explicate it meliorate, feel complimentary to give information technology a shot [140B5CA50 (sao_hr.exe+B5CA50)] (Enigma Order Offset)






qweasdzxc17
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Re: [SOLVED] Sword Art Online: Hollow Realization Palatial Edition

Post by qweasdzxc17 »

ReDragonInc wrote: ↑

Sun Oct 29, 2017 11:30 pm

I'd suggest, and this is merely a suggestion, updating and cleaning upward what you've made every bit a table so far, and posting it in the tables department. Given this is for requests, we probably shouldn't take dragged the conversation out so long in this section.

Yous're probably right, but then I would have to actually maintain a tabular array, and I don't think I tin manage that.
If anyone wants to take on that project I'll be fine with it though.